This even applies to more minor examples: you will, for example, notice that when a stadium empties out, each Sim tries to go to the nearest car rather than the car they arrived in. Citizens do not have a specific job or home: instead, each morning they will go out and look for a job at their own wealth level, and each evening they will go and look for a home at their specific wealth level.The AI used for agent-based functions simply does not simulate how a city operates, and instead reflects a weird collectivized pseudo-communist society.While this would be nice as an option, it isn't great when it isn't one. This is also complicated by the fact that raw material resources are finite, and are typically exhausted within about ten years, forcing the player to change the entire layout of their cities.That said, in the release version the RCI dependencies were so messed up that it was readily possible to build a self-sufficient residential city with millions in the bank and a perfectly happy and educated population despite nobody having anywhere to work or shop, while commerce or industry-based cities had such high operating costs and low tax revenues that they basically had to be funded by the nearest residential city.The system of unlocking special buildings also means the player is more or less forced to build several specialized cities just to meet the unlock conditions for all the structures associated with a particular industry. It's impossible for a city to become self-sufficient due to the focus on multiplayer.Even then, the process of saving doesn't always go accordingly your city can even have to get rolled back to a previous state or disappear entirely if something goes wrong while saving.It is also impossible to turn off disasters, meaning that at any point the game can screw over your entire region on a whim This eliminates the desire to trigger disasters when you're not in sandbox mode. The game now saves automatically to the cloud, so if you experiment with a disaster on your city, there's no way to go back to the save prior to that point.It takes away the spirit and charm of the fourth game, one of the worst examples is that there is no way to terraform or modify the areas of your city to your liking.They also have a mandatory pre-placed highway onramp the player is not allowed to move or alter. The region is also set up so that land plots all have a greenbelt and the map is mostly unusable space, making the cities players build look very odd.Cities of Tomorrow tried to fix this issue, but did it in an extremely lazy way by just introducing single super-buildings that can artificially increase a city's population count without increasing the plot size.Modders have managed to increase plot size, but this only really proved why Maxis didn't: the game is extremely glitchy and runs very poorly with these mods. All of the land plots are also exactly the same size.For comparison, the large map tiles in SimCity 4 are just over sixteen square kilometers (6.2 square miles), and Cities: Skylines, which came out two years later, has a limit of thirty-six square kilometers (13.9 square miles), and even Cities Skylines' limit can be exceeded with mods. Specifically, the maps are 2.048 kilometers (about 1.3 miles) on a side, and so have an area of 4.194304 square kilometers (roughly 1.6 square miles). The land plots for cities are tiny compared to previous games and other city-building titles, being more like districts.No ability to pass ordinances to influence your city.The ability to zone for agriculture has also been removed, so you can forget about building a sleepy little farming town.Even major features of modern city design such as subways are absent. The game doesn't feel as realistic as previous entries due to some factors of the city building being simplified you no longer need to worry about pipelines or power networks because the roads have those covered.Everything has to be connected to the roads of your city this includes even simple things such as parks and trees.Every region you build is exclusively stored on the server you played it on, so if the server you normally use is down, you will have to either wait or start an entire new region on a different server. SIMCITY 2013 OFFLINEMaxis claimed that an offline mode couldn't be added, which was undermined by the addition of said mode in 2014, because a modder had found it in the game's files.This lead to lots of people trying to connect to the servers only to end up being unable to play due to network outages, making the fans very unhappy. At release, the game required a persistent internet connection to play, despite being a single player game.
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